We are expected to learn 3D software, in this case Houdini then create an abstract environment for submission. We are expected to play close attention to composting, lighting, shading, and camera angles and perspectives to emphasise the 3d scene and make it seem more believable and realistic not square looking. Whist gaining an understanding how all these things mentioned could effect how the final render looks.
Using different resources like books and the internet i have began exploring Houdini in my own time but Im still finding the program quite complicated. But as they say practise makes perfect.
The final submission has to be in the form of a 3D render that would be presented as a PSD for extra retouching and of course for the submission it self.