Brief Breakdown

We are expected to learn 3D software, in this case Houdini then create an abstract environment for submission. We are expected to play close attention to composting, lighting, shading, and camera angles and perspectives to emphasise the 3d scene and make it seem more believable  and realistic not square looking. Whist gaining an understanding how all these things mentioned could effect how the final render looks.

Using different resources like books and the internet i have began exploring Houdini in my own time but Im still finding the program quite complicated. But as they say practise makes perfect.

The final submission has to be in the form of a 3D render that would be presented as a PSD for extra retouching and of course for the submission it self.









Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s