Houdini Help

002

I was trying different effects with the black and white displacement maps for my textures, one problem i had was that i accidently broke my tiling textures for the the displacement version leading odd bumbs on the grids, the norm texture was still fine, it was due to the blur i applied!001 003

Painting on deepeer displacemnt

I also triend a similar method to create multi layered shaders

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