As my idea is based around a game enviroment, which is limited in texture quality. I also wanted it too look like a scene from Starcraft or similar semi realistic game.
I love the hight quality effects and sparkle mashed together with low poly, but good looking models and geometry. This is Blizzard down to a T.
At first iwanted to use high quality photo textures, but they jsut didnt feel right, it wasnt too hard to turn photos into tileable textures, but it still didnt feel right.